Homepage

Howdy!
I go by Rei the Goat on the Internet. I am a game developer and software programmer, specialized in developing games with the Unity Engine using C#.
About Me
I am an Hispanic-American who is passionate about developing and creating games and software. I been working with the Unity Game Engine for 3-4+ years.
I attended and graduated from Forysth Technical Community College. I completed my Associate's in Applied Science while majoring IT - Programming and Software Development. I am currently attending University of North Carolina - Greensboro for my Bachelor's in Computer Science.
Getting into Game Dev
I got into game development when I wanted to create my own version of Minecraft. Silly, I know. After creating my first major Unity project, UnityBlocks, I instantly moved onto wanting to make online multiplayer games. The thought of making a game and able to, both, share it and play with who you shared with was amazing.
Some time after UnityBlocks, I joined now-defunct Team Vulcan in creating an online multiplayer first-person shooter, Polystrike. I helped them fixed bugs then took lead in the multiplayer network implementation when the project began to move to the Photon Unity Networking framework. The game's development slowed to a crawl until it was put on hiatus.
I moved onto to make my second major Unity project, much more ambitious than the first. An online multiplayer game inspired by UNDERTALE by toby fox, CODENAME: Determination. It was in-development for about 2 years, then becoming cancelled and me moving on.
After the second project, I created and experimented with random game genres and styles. Many of these projects never saw the light of day. Until I joined indie game team Shattered Devs, where I aided in the development of another online multiplayer project, forest.end Online.
While developing forest.end Online, I got into the popular rhythm game Friday Night Funkin'. After making a joke about how FNF' would be better on Unity, by making a small concept demo in the Editor, I ended up creating Unity Party. It's a robust and performant engine for Friday Night Funkin', able to run on low-end PCs.
I am currently on-and-off projects while developing small one-shot projects, which you can also check out.